Insectix · arcade game

A swarm invades the garden. You hold the line.

A fixed-screen arcade shooter drawn like a cartoon — built for a touchscreen and for short sessions.

Free, funded by ads. A single purchase removes them for good.

The game

One thumb

Slide your thumb: the gardener follows, firing is automatic. No buttons, no menus to learn.

The swarm arrives in formation

Wasps, beetles and butterflies swirl in before taking their ranks, then descend faster and faster. Thin them out and the survivors regroup. Some dive at you, others armour up.

A spider every 8 waves

A four-phase boss, down to the spiderlings she lets loose on you. Four mushrooms shelter you, erode under fire and never grow back.

Six power-ups

Triple shot, double shot, rapid fire, a protective water drop, an extra life — and the homing missile, which clears a whole area.

The ranking

Three initials, and the server appends a number so nobody is mistaken for you. Three boards: this week, this month, and the all-time legends.

Offline

Everything works without a connection, except the leaderboard. Six languages.

Privacy by design

No account

No sign-up, no free-text nickname. Three letters and a score, nothing else.

Erased in two taps

Your scores can be deleted from the leaderboard inside the game, immediately and permanently.

Nothing superfluous

No analytics SDK, no crash reporting, no social login.

Ads kept in check

Never before wave five, and consent can be withdrawn at any time from the settings.