One thumb
Slide your thumb: the gardener follows, firing is automatic. No buttons, no menus to learn.
TawaSoftware
A fixed-screen arcade shooter drawn like a cartoon — built for a touchscreen and for short sessions.
Free, funded by ads. A single purchase removes them for good.
Slide your thumb: the gardener follows, firing is automatic. No buttons, no menus to learn.
Wasps, beetles and butterflies swirl in before taking their ranks, then descend faster and faster. Thin them out and the survivors regroup. Some dive at you, others armour up.
A four-phase boss, down to the spiderlings she lets loose on you. Four mushrooms shelter you, erode under fire and never grow back.
Triple shot, double shot, rapid fire, a protective water drop, an extra life — and the homing missile, which clears a whole area.
Three initials, and the server appends a number so nobody is mistaken for you. Three boards: this week, this month, and the all-time legends.
Everything works without a connection, except the leaderboard. Six languages.
No sign-up, no free-text nickname. Three letters and a score, nothing else.
Your scores can be deleted from the leaderboard inside the game, immediately and permanently.
No analytics SDK, no crash reporting, no social login.
Never before wave five, and consent can be withdrawn at any time from the settings.